![]() ![]() Put enough of these structures together, add in some sharpened spikes-suddenly you have your own little post-apocalyptic town going. However, I’ve seen other structures that included raised platforms and other “I’m a rich person in the apocalypse” features. Gather enough resources and you can start crafting entire buildings-the largest I ever created was a shack, which required twenty planks and ten sticks. Then you can combine these materials into more complex creations-a tarp and some wooden sticks can become a dew catcher, for instance, which allows you to fill empty water bottles. It’s nothing you haven’t seen before-you find various materials while wandering, or through direct actions like chopping down trees to get wood. Within minutes I’d killed a wolf, chopped down a few trees, looted some cabins, killed another player on the server, stolen all his stuff, found a new hat to wear, and constructed my own shack (more on that later).įor H1Z1, the focus in this regard is the crafting system. As I ran around the (still-early-in-development) world, it struck me how simple everything was. Make no mistake-while I played H1Z1 on a PC and the PC platform is getting a lot of love from Sony, this is a game that was designed to work on a console gamepad from the very start. That’s great if you love the heavy simulation aspects of something like DayZ or Arma, but it’s intimidating to new players and occasionally clunky even for longtime veterans. ![]() Even simple actions sometimes require three, maybe four button presses to accomplish. What it does, though, is make every action a challenge. It’s a bit buggy, sure, but fundamentally it’s a fine foundation for a game. ![]() There’s nothing wrong with the Arma engine, per se. DayZ, bless its zombie-killing heart, is built on the Arma engine. The survival genre’s gotten pretty crowded of late, and H1Z1 just piles right on top.īut the main difference, and H1Z1’s main appeal as far as I’m concerned, is how streamlined everything is. At multiple points during our press demo/presentation, both Rust and DayZ are namedropped. There’s no reason to sidestep the issue-H1Z1 is basically DayZ. ![]()
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