![]() ![]() This system has also been applied to the AI cars, meaning the getaways of your rivals are more varied than before. The start system for players has been overhauled, giving the option to control the clutch and revs for a manual start. ![]() However, lining up in your grid slot is not manually controlled, with the computer taking over at the final corner of the lap. The formation lap has been introduced – described by Codemasters as the feature “no one saw coming” – allowing a player to manage tire and brake temperatures on their way to the grid. Incidents and retirements for other cars will be more visible in the past, and will include troubled cars limping back to the pits to give players a better idea of what has caused a safety car period. ![]() In the case of VSC, a live delta update lets you know if you are going too fast or too slow. The virtual safety car rule has also been included, and the player’s car during these phases of the race is under full manual control. Several noticeable features have been added that affect the way a race pans out, with the most popular request being to include the safety car. You also have a better chance of earning a drive with a team based on any affiliation your current employer may have with someone else on the grid, such as an engine supply deal. On the subject of tires, the new-for-2016 system of choosing an allocation of compounds before an event does feature in the game.Īs well as looking to move a team up the grid, or earn a contract with front-runner (although you can start with any team you like), another new element to career mode is the ability to lose your drive if you underperform, with your agent then forced to find you a seat lower down the grid. In another attempt to increase the realism, your engineer can suggest switching your strategy mid-race depending on how your grand prix is panning out. The tire life test also helps the game customise a much more detailed set of strategy options for the player, mapped out through graphs representing how the various tire choices are likely to perform in a race. You can start off with track familiarization before moving onto the realistic jobs of qualifying simulation work and long runs to judge tire life. The player has control of which areas of the car to focus on, meaning it is possible to sign for McLaren and focus on engine updates to move the team up the grid.Įxtra development points can be earned through completing tasks in free practice, giving those sessions a relevance they have never had in a game before. If you drag a small team toward the front of the field, don’t be surprised if one of the big-hitters unleashes a major upgrade package to move back ahead. While the player has to earn development points through race weekend performances, the computer-controlled (AI) teams also develop independently, and at different rates of progress. The most striking feature of the new career mode is a development race between the teams that spans all 10 seasons, meaning the competitive order is guaranteed to change over the course of a player’s career. This option was absent from last year’s game, and the returning version is far more developed than any of the previous attempts since 2010. I recently got a chance to try the game in its latest guise and speak with the developers, giving a greater insight into what to expect. Game developer Codemasters has gradually announced new features that build on the 2015 version of the series, featuring a returning career mode, several in-race tweaks to create more realism, and refined gameplay features. Further details have emerged about the latest official Formula 1 video game, “F1 2016,” ahead of its release next month. ![]()
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